Our mission is to build an interactive exhibit that generates interest in Psyche, a unique metal asteroid beleived to be the core of a previous planetesimal. The exhibit will feature a model asteroid, dance pads, and spacecraft pointers for interactivity. Psyche is worth exploring more because it can teach us more about our planet, as Psyche resembles the core of our planet (something we’ve never been able to look at before).
The exhibit will feature a model asteroid, dance pads, and spacecraft pointers for interactivity. Our job is to design, prototype, and build the exhibit. We will be testing it at the Open House event to track how effectively our exhibit is meeting our goals. We aim to attract people's attention, keep the user engaged, and teach them about the Psyche mission. Upon completion of our project, it will be submitted to the ACCelerate festival for a chance to be selected and featured in the Smithsonian Museum of American History during the festival.
The exhibit will feature multiple games and a variety of ways to play. It is better that users spend more time engaging, as they will be exposed to more information. Our goal is for users to interact with our exhibit for at least one minute.
The exhibit is colorful and attractive, so to draw attention and keep users visually engaged. If the exhibit has not interesting at a glance, then it will fail to engage and educate any users. The goal is to attract as many people as possible and to spark their interest in the exhibit.
Our exhibit aims to immerse visitors by placing them in the position of a Psyche researcher. The exhibit presents what we know about Psyche and aims to educate visitors about the Psyche mission and about the asteroid. This will be presented through the text panels containing information that are hidden until a game is completed. We will ask people what they learned from the exhibit after visiting it.
The Psyche Asteroid exhibit will be showcased at the FAMU/FSU College of Engineering Senior design day, where college students will have an oppertunity to test interactive elements.
The dance pad is expected to be finished by another team over the summer. The dance pad will be worked into the memory game and asteroid spinning as the means of interaction.
The general layout and electronic purpose of the interactive panels has been decided. After feedback from the senior design day demonstration, there will be improvments on the interactive elements for quality-of-life.
The Exhibit will be subbmitted as to the ACCelerate Festival for the chance that it is accepted and displayed at the festival in Spring.
Project Sponsor
Academic Advisor
Mechatronics Engineer
Electrical Engineer
Power Engineer
Systems Engineer
Materials Engineer
Mechanical Engineer